httpServerWrap.dart 3.3 KB

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  1. import 'dart:async';
  2. import 'dart:io';
  3. import 'dart:convert';
  4. // import '../utils/logger.dart';
  5. enum HttpServerStatus {
  6. starting,
  7. started,
  8. stopping,
  9. stopped,
  10. }
  11. typedef HttpRequestHandler = Future<void> Function(HttpRequest request);
  12. typedef HttpServerStatusHandler = void Function(HttpServerStatus status);
  13. class HttpServerWrap {
  14. HttpServer? _server;
  15. HttpServerStatus _status = HttpServerStatus.stopped;
  16. HttpServerStatus get status => _status;
  17. String? _serverAddress;
  18. String? get serverAddress => _serverAddress;
  19. // 用于向 UI 推送事件
  20. final StreamController<String> _eventController = StreamController.broadcast();
  21. Stream<String> get events => _eventController.stream;
  22. // // 保存所有活跃的客户端连接(可选)
  23. // final List<WebSocket> _activeSockets = [];
  24. // 请求处理器
  25. HttpRequestHandler? _requestHandler;
  26. HttpServerWrap();
  27. // 启动服务器
  28. Future<void> start({int port = 8080, HttpRequestHandler? requestHandler}) async {
  29. if (_status == HttpServerStatus.starting ||
  30. _status == HttpServerStatus.started ||
  31. _status == HttpServerStatus.stopping) {
  32. return;
  33. }
  34. _requestHandler = requestHandler;
  35. _updateStatus(HttpServerStatus.starting);
  36. try {
  37. _server = await HttpServer.bind(InternetAddress.anyIPv4, port);
  38. _serverAddress = 'http://${_server?.address.host}:$port';
  39. _updateStatus(HttpServerStatus.started);
  40. // Log.d('🚀 HTTP 服务器已启动: $_serverAddress');
  41. await for (HttpRequest request in _server!) {
  42. _handleRequest(request);
  43. }
  44. } catch (error) {
  45. // Log.e('$error');
  46. _updateStatus(HttpServerStatus.stopped, message: '$error');
  47. }
  48. }
  49. Future<void> _handleRequest(HttpRequest request) async {
  50. try {
  51. final clientInfo = '🔌 请求来自: ${request.connectionInfo?.remoteAddress} ${request.method} ${request.uri}';
  52. _eventController.add(clientInfo);
  53. if (_requestHandler != null) {
  54. await _requestHandler!(request);
  55. } else {
  56. // 默认响应
  57. request.response
  58. ..statusCode = HttpStatus.ok
  59. ..headers.contentType = ContentType.json
  60. ..write(jsonEncode({'message': 'Hello from test server'}))
  61. ..close();
  62. }
  63. } catch (e) {
  64. request.response
  65. ..statusCode = HttpStatus.internalServerError
  66. ..write('Error processing request: $e')
  67. ..close();
  68. }
  69. }
  70. // 停止服务器
  71. Future<void> stop() async {
  72. _updateStatus(HttpServerStatus.stopping);
  73. await _server?.close();
  74. _updateStatus(HttpServerStatus.stopped);
  75. _server = null;
  76. _serverAddress = null;
  77. // Log.d('🛑 WebSocket 服务器已停止');
  78. }
  79. void _updateStatus(HttpServerStatus status, {String? message}) {
  80. _status = status;
  81. String statusStr = '';
  82. switch (status) {
  83. case HttpServerStatus.starting:
  84. statusStr = '正在启动...';
  85. break;
  86. case HttpServerStatus.started:
  87. statusStr = '🚀 服务器已启动,监听端口: $_serverAddress';
  88. break;
  89. case HttpServerStatus.stopping:
  90. statusStr = '正在关闭...';
  91. break;
  92. case HttpServerStatus.stopped:
  93. statusStr = '🛑 服务器已关闭';
  94. if (message != null) {
  95. statusStr += ': $message';
  96. }
  97. break;
  98. }
  99. _eventController.add(statusStr);
  100. }
  101. }